PDF Download Inside DirectX (Microsoft Programming Series)
PDF Download Inside DirectX (Microsoft Programming Series)
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Inside DirectX (Microsoft Programming Series)
PDF Download Inside DirectX (Microsoft Programming Series)
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Amazon.com Review
Today, the most popular PC games all run on Windows 95--not DOS. No doubt Microsoft's DirectX gaming platform is the reason. Inside DirectX delivers you to the world of building games on Windows 95 and NT using Microsoft DirectX technology.Bargen and Donnelly walk beginners through the features of DirectX, beginning with its underlying COM architecture and basic concepts for all DirectX programmers, such as surfaces, double-buffering, and "blting" (or copying) graphics. The rest of the book explores the fundamentals of programming with the various aspects of DirectX. These include DirectDraw (for 2-D graphics), DirectSound (for sound), DirectPlay (for multiplayer gaming) and DirectInput (for mouse and joystick input). Also included are the basics of Internet gaming. Direct3D, the part of DirectX that handles 3-D rendering, is wisely omitted here in the interest of simplicity.The samples in the text are small and manageable enough for any experienced C programmer to handle; the accompanying CD includes a copy of DirectX 5.2. DirectX has a well-deserved reputation for being tricky, but Inside DirectX has all you need to get started on writing games and other high-performance multimedia applications. --Richard Dragan
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Product details
Series: Microsoft Programming Series
Paperback: 550 pages
Publisher: Microsoft Press (April 1, 1998)
Language: English
ISBN-10: 1572316969
ISBN-13: 978-1572316966
Product Dimensions:
7.5 x 1.5 x 9.1 inches
Shipping Weight: 2.6 pounds
Average Customer Review:
3.6 out of 5 stars
17 customer reviews
Amazon Best Sellers Rank:
#2,921,721 in Books (See Top 100 in Books)
This book is really helpfull if you want to master the basic DirectX components (it does not include Direct3d and DirectMusic). The book reads like a reference book: it explains every function of every component and provides sample code on the way. However, it also includes tips for the deeper insight. Knowledge of Win32 API and C/C++ is required, though. If you are new to windows programming, I highly recommend Windows Programming for Dummies. Together with this book they make up a perfect introduction to DirectX.
First and foremost this book was written when directX 5 was the standard. Now we are up to 7/8 and I assume there have been many changes, at least there are some examples in the DirectX 7 SDK which use functions not covered in this book. The lack of complete code examples or exercies means this is definately not a tutorial and there are no tables to indicate it is a reference book. In fact, the book seems to be a collection of ramblings about directX and computer graphics in general. Maybe this was never intended to be a reference or a tutorial, but either would have probably been more useful.
What I expected: A paper copy of the docs that ship with the DirectX SDK.What I got: A great understanding of how DirectX works with out someone else's idea of how you should wrap up the DirectX COM. I now have four books on DirectX, this is the only one I even bother looking at anymore.It's true there are not a lot of "try this" exercises. But on the up side, the whole book has usefull information, unlike others where half the book is just code you can find on the CD anyway.If you want to learn DirectX with out all the clutter that other books contain, get this book!
Bargen and company have put together a very much no-nonsense beginners guide to DirectX that doesn't complicate matters by building a game engine, as so many other books do, but show you the building blocks so you can make whatever you want of it yourself. The book has a very simple and accurate way of exposing the information (and so it should be), but still maintains a great focus on what's important to know about the inner workings of DirectX. There are a couple of things though that detract one star from my rating. Firstly, the book asumes that the reader has some knowledge of fundamental game and graphic issues, such as how animation takes place, and hardware issues, such as a bit of memory managment, and pixel/bit workings of display devices. Secondly, it's a bit short and snubby. I would have enjoyed a lot more of the same. Nevertheless a great read. Icelandic programmer
A no-nonsense approach to DirectX. Instead of attempting to create wrapper class for the DirectX objects, they reference and use it directly. A book for those who are more interested to know how to use DirectX then having a set of ready wrapper classes. It was disappointing however to note the lack of D3D. Perhaps they should come up with a book on D3D or DirectMedia. Very good book, a must have for beginners and experts! After all, experts may know the tips and tricks of DirectX, but do they realy know the 'how and why' of it? Who better to know those than the developers of DirectX!
When it comes to a useful description of how to use DirectX (sans Direct3D) I couldn't have asked for more. Between the excellent examples on the source CD and the straightforward explanations in the book, I have gone from zero knowledge to a reasonable grasp of DirectX fairly quickly. As a testament to how much I refer to this book in my home projects, the binding is starting to wear out. I can't remember the last time I've used a reference book this much, with the exception of K&R's "The C Programming Language." Excellent work.
The DirectSound, DirectDraw, DirectInput and DirectPlay APIs are all described in a one-two-three fashion. The functions you need are presented more or less in the order you need to call them. If you get stuck, there's usually a sample you can pick apart to get you un-stuck.Direct3D coverage would be nice, but as 3D graphics is rather more complicated than the other stuff, it's probably a subject for a book all of its own...
When I got this book I was new to DirectX and windows programming pretty much, and this book made it real easy for me to learn what I was doing. Basically all you need to understand is how classes work :) If you know what you're doing in DirectX, I advise you just use MSDN, thats all I use anymore.
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